Ok, I will call that a pretty good start. Next up ...
Ohh - quest!
1. All Chariot units gain the Combat 1 promotion
2. Spread your state religion to 5 own cities
Hmm - lets think about this for a bit. 10 Chariots is 450 hammers. 5 Missionaries is 300 hammers. So it would only cost me 150 hammers to chase this quest. However, I would need at least 5 religion-less cities and I need to complete it before the Classic Era (when ever that starts). Oh - and they are all promoted to Combat 1. Hmmf - I am thinking NO to that one.
I then enter my first 'not thinking' zone where I just press enter and don't really follow a plan. 20 turns later, I find myself in this position:
Whip overflow and a few chops and I bring home The Great Wall. So much for 'Raging Barbs just to keep us all honest' - guess they will have to keep the other guys honest while I am Mr Dis-honest. The barb damage - one (1) pillaged farm ... not a big deal. However, while I was zoned out, all (bar 1) of the AIs I know have founded their 2nd city (they caught me). Time for city spamming.
And I better hurry based on what I am seeing from Sitting Bull ...
Ok, that is 3 ...
And 4 ...
And 5 ...
And 6 ...
That should do for a while. I am at 6 cities while the best the AIs have are 4 (and only 1 of them).