Game Report: Epic 9 - Horse Feathers (1/6)
Full details of this game can be found here at Realms Beyond, but I have included the following summary ...
A Prince level game with five opponents based on a Archipelago, Snaky Continents map. Other game rules include ALWAYS WAR, No City Razing, No Barbarians, Aggressive AIs, Random Personalities, Complete Kills
Variant Rules:
- You may not build any wonders that allow a production doubler unless you are harvesting your own source of the doubler and have it connected.
- At least half of any force attacking a city MUST consist of Horse, Armor, or Helicopter Units.
- The only civics option from the Legal column that you are allowed to adopt is Vassalage.
- aggressive (Free Combat I promotion of melee and gunpowder units. Double production speed of Barracks and Drydock)
- expansive (+2 health per city. Double production speed of granary and harbor)
- Unique Unit (Keshik, replaces Horse Archer, 1 first strike; Doesn't receive defensive bonuses; Ignores terrain movement costs ; +50% attack vs. Catapult; Upgrades to Knight; Replaces Horse; strength 6, cost 50 hammers)