Well, here is my wrap up page, graphs, stats, build order, etc. But before I get to that, I wanted to include a chart showing number of battles plotted against the probability of victory and the actual probability of victory I achieved. The columns show the number of battles left axis), the x-axis is the probability of victory prior to battle and the red line, the victory results (right axis). As you can see, I faught most of my battles in the 90-100% victory probability range and achieved a victory percentage of about 85% - slightly low. In fact, most of my results were slightly below expectations ... I lost 1 100% battle, but I did win one of my 10%-20% range battles to score a result of 50%! I'm not going to draw anything definitive here - after all it is only a sample size of about 360 battles.
And here are the final Graphs and demographics. What is happening with the GPN and Crop graphs (see black circles)?
Here is the picture of rome that I promised ... It will be interesting to see what the people playing the Romans do with this city.
Tech Order ...
- Masonry (hut)
- Meditation
- Fishing (hut)
- Mining
- Polytheism
- Agriculture
- Monotheism
- Bronze Working
- Animal Husbandry
- Worker
- Work Boat
- Settler (Medina built Warrior, Worker, Warrior
- Stonehenge (I got this wonder)
- Oracle (I don't think I got this wonder)
- Settler
- English: 440AD to 815AD (England eliminated)
- Mali: 1184AD to ?, 1352 to 1370 (Mali eliminated)
- Spain: 1535 to 1583(?), 1697(?) to 1703 (Spain eliminated)
- Rome: 1583(?) for about 10-12 turns.
- China: 1746 to 1784 (China eliminated)
- Japan: 1782 to 1798(?) and another small one some time later