I saw some different things that people did with all of the GPs, Rushing Wonders, lightbulbing techs, kicking off GAs. What did I do with mine? I settled each and everyone (sans first GS for Academy in capital) in my capital. This provided lots of beakers but, more importantly, it provided hammers to my capital. At the end, it was able to build wonders in a pretty reasonable time frame. At one stage, I had my capital building the Mausoleum of Maussollos (10 turns) while my Wonder city built The Taj Mahal (13).
Lizzie was able to tech pretty well and she was racing me for Liberalism. I decided to complete Nationalism prior to completing Liberalism. So, I start on Liberalism and I can do it in 6 turns at break even (which is 0% science at -1 gold per turn!). I had to sell some of my older techs for cash as I was burning 200g per turn running 100% science. The gold allows me to tech at 30% (-42gpt) and finish Liberalism in 4 turns (same as Lizzie). I watch her tech rate closely and complete it the turn before she would have - mwah! I pick ...
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- the green '+21' is my score delta - it has gone up 4 points from the start of the prior turn
- The 0.5 with the strong arm represents my strength v the AIs (less than 1 - they are stronger is my preferred display option)
- a smilie for attitude
- the number right at the end is the number of cities that each AI has - a very useful guide to tell you when you are falling behind
Meanwhile, Willem has built the Hindu AP and I have buttered up Cyrus, Ragnar and Peter to get them all to Friendly. I easily take the AP leadership and then propose a vote for victory. Here is what the BUG enhanced AP Member screen is predicting ...
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Sure enough, the actual results basically reflect the BUG predictions ...
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So, that is my diplo victory condition met. Now to check how to score this ...
Scoring: This event has custom scoring. SCORING IS OPTIONAL. You are not required to track your scoring if you prefer not to do so. If you want to be scored, you need to document (via screenshot or saved games) all items that you claim for score, in case we call on you to verify any of your claims. For this game, you can take care of the scoring with a single screenshot.
Score one point for each vote cast in your favor in the United Nations diplomatic victory vote. Your own votes and those cast by other civilizations thus count equally here; you can run up a high score through building up your own population, through making friends with other civs, or through conquering other civs and absorbing their territory. Or a mixture of all of the above! Note that there are no variant restrictions on declaring war, although you are subject to this game's strict limits on military units.
To prevent lategame score milking, you must submit your UN diplo vote score before 1925AD. You may still submit a score after this date, however you will lose 1% for every year that passes. For example, a score submitted in 1950AD will subtract 25% from the total. There is no bonus for achieving an in-game diplo victory.
Oh bum! This is what happens when you play the game 3 weeks after reading the rules. I score a big fat zero!