I'm running out of time to finish this game ... at this stage, my only victory condition that is still an option is TIME. However, certain people have a higher score than I do ... time to change that ... MSD to the fore ...
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Oh, this is disturbing ... threatening to nullify my destroyer advantage ... I put a stop to that oil well, but I still get attacked by American destroyers. I put a stop to another oil well in the North, but it still looks like America can build destroyers ... without oil? Hmmn - didn't someone mention recently that uranium is another resource that opens destroyers? Yes, they did but I don't have the tech to know where that is ... however, I am fairly sure that America does because of this event ... something that I saw twice and that I am fairly sure is a nuclear meltdown ...
That must mean that they have uranium somewhere ... after hunting for suspect cities, I find this ... a size 1 city with no food resources and no reason I can think of for actually being put there ... take the city, distroy the mine just to be sure. I also found a size 1 city with a mine on a grass tile ... hmmn, I wonder why?
After removing several of America's cities and getting his score below mine, it is time to wipe out Gandhi's cities. It is interesting to note that I suffered very little attacks from the AIs ... they just seemed to lie there thinking of England and letting me do what I wanted ... does checking (ticking) Aggressive AIs address this issue of balance? Speaking of balance ... this game was balanced in at least one area ...
And so, in 2050 ...
On to some funny things that I saw in this game and a twist in the tail ...